// 02 — Game Development
Game
Development
From player mechanics and level design to 3D modeling and performance optimization explore the different disciplines that go into building polished, engaging game experiences.
// Select a Skill Area
01
Player Mechanics
Character controllers, input systems, movement, and player interaction design.
02
Level Design
World building, environment layout, pacing, and spatial storytelling.
03
Game Mechanics & Components
Core gameplay systems, rules, win/lose conditions, and interactive components.
04
State Machines & Game Flow
Game state management, scene transitions, UI flow, and event-driven logic.
05
UI/UX & HUD Systems
In-game interfaces, heads-up displays, menus, and player feedback systems.
06
Performance Optimization
Frame timing, memory management, profiling, and real-time execution efficiency.
07
3D Modeling & Blender
Asset creation, mesh modeling, UV unwrapping, and game-ready 3D asset pipelines.
// Published Work
Maze Shift
C++ • Unity • WebGL
A performance-critical real-time puzzle game featuring dynamic maze generation, state machine architecture, and optimized execution paths. Published on Newgrounds.
Play on NewgroundsSomnium
Five Forge Studios
An original game currently in active development at Five Forge Studios. Contributing to level design, game mechanics, and overall systems architecture as part of a collaborative development team.
Download on Itch.io© 2026 Maxwell Kelly. All rights reserved.
Built from scratch with Next.js, TypeScript, Tailwind CSS, and Canvas API — Designed & developed by me