// 3D Modeling & Blender
3D Modeling
& Blender
Creating game-ready 3D assets through sculpting, modeling, and UV unwrapping in Blender. From character anatomy to prop design, focused on building assets that meet real production pipelines.
// Core Skills
Character Sculpting
Organic sculpting of human anatomy using Dyntopo and multiresolution workflows.
Reference-Based Modeling
Using orthographic reference sheets to accurately model characters and props to concept art.
Mesh Modeling
Box modeling and polygon modeling techniques for hard surface and organic forms.
UV Unwrapping
Preparing models for texturing by creating clean, efficient UV layouts.
Game-Ready Assets
Optimizing geometry and poly count for real-time rendering in game engines.
Asset Pipeline
Exporting and preparing assets for import into Unity and Unreal Engine.
// Work Showcase
Character Sculpt — Personal Project
Blender • Dyntopo Sculpting • Reference Modeling
A personal character sculpt created in Blender. Using orthographic reference sheets as a guide, the model was built from a base mesh and sculpted using Dyntopo to achieve accurate human proportions and anatomy. The workflow involved clay strip brushes for muscle definition and surface detail, working from both front and side reference angles simultaneously.
// Sculpt Progress

Front View — Reference Matching

Back View — Anatomy Detail
Straw Hat — Prop Model
Blender • Hard Surface Modeling • Prop Design
A straw hat prop modeled in Blender and published to the Roblox marketplace. Demonstrates hard surface modeling techniques with a focus on clean topology, accurate form, and optimized geometry meeting Roblox's asset requirements for real-time use in game experiences.
// Model Showcase
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