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// 3D Modeling & Blender

3D Modeling
& Blender

Creating game-ready 3D assets through sculpting, modeling, and UV unwrapping in Blender. From character anatomy to prop design, focused on building assets that meet real production pipelines.

// Core Skills

🧍

Character Sculpting

Organic sculpting of human anatomy using Dyntopo and multiresolution workflows.

📐

Reference-Based Modeling

Using orthographic reference sheets to accurately model characters and props to concept art.

🔷

Mesh Modeling

Box modeling and polygon modeling techniques for hard surface and organic forms.

🗺️

UV Unwrapping

Preparing models for texturing by creating clean, efficient UV layouts.

🎮

Game-Ready Assets

Optimizing geometry and poly count for real-time rendering in game engines.

⚙️

Asset Pipeline

Exporting and preparing assets for import into Unity and Unreal Engine.

// Work Showcase

Character Sculpt — Personal Project

Blender • Dyntopo Sculpting • Reference Modeling

In Progress

A personal character sculpt created in Blender. Using orthographic reference sheets as a guide, the model was built from a base mesh and sculpted using Dyntopo to achieve accurate human proportions and anatomy. The workflow involved clay strip brushes for muscle definition and surface detail, working from both front and side reference angles simultaneously.

// Sculpt Progress

Character Sculpt - Front View with Reference

Front View — Reference Matching

Character Sculpt - Back View

Back View — Anatomy Detail

Orthographic reference sheets for accurate proportions
Dyntopo sculpting for dynamic topology
Clay strips brush for muscle and surface definition
Front and side angle reference workflow
Human anatomy study applied to game character
Base mesh to full sculpt pipeline

Straw Hat — Prop Model

Blender • Hard Surface Modeling • Prop Design

Published — Roblox Marketplace

A straw hat prop modeled in Blender and published to the Roblox marketplace. Demonstrates hard surface modeling techniques with a focus on clean topology, accurate form, and optimized geometry meeting Roblox's asset requirements for real-time use in game experiences.

// Model Showcase

Hard surface modeling techniques
Clean topology for game engine use
Accurate real-world proportions
Game-ready geometry optimization

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